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Falter |
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Falter |
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Saw |
This
is the very beginning of the scene in Saw 1, where the man who has been caught
is trapped. Comparing this convention to our thriller (Falter), we have used a similar
technique by revealing just one character at the very beginning of the
thriller. The reason we have used this is to create tension by leading the
mystery further than say using a wide straight away revealing the whole room.
However, we used an extreme close up on our actors face compared to Saw as we
believed the less revealed about the characters built the most tension for the
viewer. Also, lighting wise, we decided to use the convention similar to Saw by
having the lights off and then show the lights being turned on, however, we
decided to have the audience know who our main character is straight away by
turning them on at the beginning compared to Saw turning them on after about 30
seconds. The camera angles and framing of Falter shows much less mise-en-scene compared to Saw. However, Saw used the contrast of dim lighting which doesn't show much which builds tension, however we decided this would not work as well for Falter, so we used the letterbox technique to remove the pink flicker lines and do an extreme close up on his face.
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Falter |
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Saw |
In
Saw 1, the victim is able to get out of the area they are sat in very easily. I
believe that Twisted Pictures have done this because it creates more action for
the audience as this is featured part way through the film. However, as ours is
an opening title sequence, we felt it would build more tension to let the
audience in gently with the action that is about to unfold. Additionally, our
lighting is much brighter than theirs as we thought that having the lights off
for just a split second would be more effective for an opening title sequence
than it would if the lights were off for longer as the audience may think that
the film is not working.
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Saw |
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Falter |
In the sequence from Saw they have turned the lights on for a much longer delay than our
thriller. The makers of Saw have done this as the symbol of the beginning of
their ‘game’; the lights turning on as it then reveals the next main character
and the dead body. However, with our thriller, we did not need to use the
symbol of the lights turning on to begin the game as we used a phone instead of
a dead body as we felt that would create more tension as our characters are
much less vulnerable then in Saw as they know why they are here due to the
non-linear opening. The phone ringing is
the beginning of the game as this is where the action starts to take place,
likewise with Saw where the lights turn on.
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Saw |
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Falter |
Both
thrillers then reveal the problem in which the characters have to overcome. In
our case it is a phone and in Saw’s case a dead body. We decided to use an
extreme close up on the phone as we felt this lead to more mystery by not
giving away much of the rooms surrounding, where Saw has done the opposite by
revealing the whole bathroom. Moreover, our characters both know they are
fighting over the phone as they have been there for a long time, comparing to
Saw’s confused characters. The mise-en-scene in the screenshot from Saw is
more visible due to the wider angle.
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Falter |
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Saw |
In
both thrillers a second character is then revealed, both at a mid-shot. However
we decided to challenge the convention of our character being
asleep/unconscious as opposed to Saw’s awake and scared character. We thought
this would add more tension that the characters were both brave, athletic and
heroic as opposed to Saw’s scared and deluded characters. Once again, the mise-en-scene
is much more revealing to where they are in the Saw screenshot compared to ours
where we just show a brick wall due to the fact it is an opening title sequence
and we don’t want to reveal too much to the audience. Similarly we used a mid
shot to focus in on the character himself rather than a long shot which may
have broken the tension that had previously been built. Additionally, we
decided to use LED lighting but from under the characters faces which make them
look much more tired and drained compared to Saw’s over head lighting. We also
thought that the floor lighting would give the audience the idea that the
person who has set the characters to do this is not someone to mess with,
instantly engaging them into our thriller.
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Falter |
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Alien Isolation |
The
text from the video game thriller ALIEN ISOLATION is similar to ours in which
both thrillers use a black background with white writing to make it clear to
the audience what the text states. Black and white is also a connotation of
boldness and helps engage an audience. However, we have used a slightly
different font to Alien Isolation as our spacing is much closer together as it
is called Falter so therefore there can be no mistakes. Whereas Alien Isolation
maybe referring to the word isolation in which they are ironically adhering by
spacing the letters far apart from each other. I believe that both of these are
effective as they both reflect what the film/video game is going to include.
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